![]() ![]() There's no shortage of titles featuring aliens with guns or bloodthirsty monsters, but titles that remove the element of danger are extremely few and far between.Įvery session I played, A Kingdom for Keflings would suck me into one of those "just one more" sessions, and the half-hour I would intend to spend inevitably became two or three hours before I knew it. Although it may seem somewhat boring to imagine a game where there is nothing to struggle against, I found that the time I spent arranging harvesting routes and planning how best to use available space was extremely relaxing and mellow. Hands-on like the management of the Keflings, the player assembles these buildings piece by piece in whatever location is preferred, and the titular kingdom grows ever outwards.Īlthough it initially seems to have much in common with other games in the genre, the unique thing about Keflings is that there are no negative dynamics to contend with: no enemy tribes from over the hill constantly killing villagers, no hurricanes or earthquakes that ruin urban development, no combat or penalties of any sort. It's extremely straightforward and easy to grasp.Īt this point, wool bundles and cut planks start piling up, so the player chooses from a series of blueprints to build different structures like churches, houses, and various craft services. After the Kefling gets the idea, then the player takes them to where the resource should be dropped off (a lumber mill, a rock carver, and so on.) Voila! The little person shuttles back and forth accumulating the raw materials that will be needed. Avoiding any confusing menus or the traditional problems that crop up with RTS-style titles on consoles, the player instead chooses a Kefling and takes them directly to what it is they want collected. Making the most of these resources is quite simple. ![]() The gist of the game is that the player takes the role of a giant in a land of little people, and for some unexplained reason (you're big, and just… there, I guess) the task at hand is to help them build a town and enrich their civilization by taking advantage of the trees, rocks, crystals, and sheep that are within easy reach. There's much more to like about Keflings than a little ego stroke. Being able to use your own creation instead of the four preset characters is a neat feature if you dig the way your avatar looks, but I found this aspect to be the least interesting thing about it. The latest Xbox Live Arcade effort from developer NinjaBee, A Kingdom for Keflings is an addicting, entertaining title that's noteworthy for a few reasons-though most people will probably notice it because it's the first new Live Arcade game to incorporate the avatars introduced at the launch of the New Xbox Experience. WTF Realizing that the most advanced workshop can't make some of the simplest pieces. LOW There's no command to tell all the Keflings to drop what they're doing. HIGH Playing a game with no danger in the formula was totally refreshing. ![]() Remember the little people after you make it big ![]()
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